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- Jan 26malheiroUser Interface Software and Technology
This web site gives you access to the complete set of UIST papers (full text access requires a subscription to the ACM Digital Library), to the UIST adjunct proceedings since 2002, and to all the videos published at UIST since 1995.
- Jan 26malheiroUIST2009 - 22nd Symposium on User Interface Software and Technology (October 4-7, 2008 Victoria, BC, Canada)
UIST (ACM Symposium on User Interface Software and Technology) is the premier forum for innovations in the software and technology of human-computer interfaces. Sponsored by ACM's special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together researchers and practitioners from diverse areas that include traditional graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW.
- Jan 25malheiroForum Nokia Library
Welcome to the Design and User Experience Library. This library includes basic information about usability and usability methods, as well as information about UI components, and various design guidelines.
- Jan 25malheiroJohnny Holland - It’s all about interaction » Blog Archive » Design and the Elastic Mind: An Interview with Paola Antonelli
I think more and more it will be not about objects, but rather about other things. Or at least the objects will be in the computer screen. I think the designer that are going to survive are the ones that have studied how to make chairs, but are more interested in experiences, interaction, and interfaces.
- Jan 22malheiroThe Apple Tablet Interface Must Be Like This - apple tablet - Gizmodo
In Raskin's head, an information appliance would be a computing device with one single purpose—like a toaster makes toast, and a microwave oven heats up food. This gadget would be so easy to use that anyone would be able to grab it, and start playing with it right away, without any training whatsoever. It would have the right number of buttons, in the right position, with the right software. In fact, an information appliance—which was always networked—would be so easy to use that it would become invisible to the user, just part of his or her daily life.
- Jan 22malheiroLukeW | Development Tools From An Event Apart
The An Event Apart conference in San Francisco, CA last month introduced me to a lot of interesting projects, frameworks, and tools for Web development. Though some of these have been around for a while, seeing them all together (compiled across all the speaker's presentations) got me really excited about what can be done online. So you can share in that excitement too, here's the list.
- Jan 22malheiroPen v keyboard v Newton v Graffiti v Treo v iPhone (Phil Gyford’s website)
For some time I’ve been meaning to test my small collection of PDA/smartphone gadgets to see which of their methods of input was quickest. The iPhone’s software keyboard? The Newton’s handwriting recognition? Palm’s Graffiti? With the possible imminent arrival of a tablet from Apple that will save the world, it seemed a good time to get round to the test.
- Jan 18malheiroResearch | Nokia Research Center
It's a look at how people will be connecting not only with one another,but also with every place and thing in the world, as well as the novelways in which they will use these connections to enhance their lives. The research being conducted at Nokia Research Center focuses on fourareas identified as: Rich Context Modeling, New User Interface, HighPerformance Mobile Platform and Cognitive Radio. Together, they explore the experiencespeople will have in the future, the technology and interfaces they willuse, and the infrastructure required to make it happen.
- Jan 18malheiroEnactive network - Enactive Interfaces
Enactive knowledge is not simply multisensory mediated knowledge, but knowledge stored in the form of motor responses and acquired by the act of "doing". A typical example of enactive knowledge is constituted by the competence required by tasks such as typing, driving a car, dancing, playing a musical instrument, modelling objects from clay, which would be difficult to describe in an iconic or symbolic form. This type of knowledge transmission can be considered the most direct, in the sense that it is natural and intuitive, since it is based on the experience and on the perceptual responses to motor acts.
- Jan 13malheiroHas your experience with games ever influenced your work with user interfaces? - Playful Design
Sitting with Lithium and talking more deeply about depth of use and graduated interfaces had me finally feeling I had been on the right track for many years. Lithium has 200+ variable they track to trigger the various depths (6 to 10 depending on the system and community use needs) as well as and various roles people take at those depths to provide the needed interfaces and tools that correspond.
- Jan 13

